Notification Hell

A clicker about trying to get work done on the most distracting phone in the world.

Tap to produce. Every notification that lands on your screen drags your output down, so you'll spend half your time crushing alerts and dragging junk into the trash bin just to keep clicking.

What's in the prototype:

  • Click loop with a notification debuff that scales with your inbox
  • A growing trash bin you have to manage
  • Timed "work session" bosses with rising score targets
  • A roster of fake apps inspired by the ones eating your day (social, banking, fitness, coffee, VPN, AI assistant, viruses, the works)

This is a rough prototype built to test a game design idea, not a finished game. Expect placeholder art, jank, and missing balance.

AI disclosure: Designed and coded 100% by me, art assets are 100% AI generated.



The goal of the prototype is to validate game design, not to showcase AI generation.

Published 27 days ago
StatusReleased
PlatformsHTML5
AuthorsMarijenburg, Kubera
GenreSimulation
Made withUnity
TagsClicker, Roguelike

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